OctaForge 0.2.1 Beta 2

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As promised, here I am again with a new release after two weeks. This one polishes things a bit more and adds new features (and removes some deprecated ones). Unfortunately the GUI didn't get much love this time but next release maybe :)

Removal of LuaJIT from the makefile

OctaForge 0.2.0 Beta 1

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After a slight delay of several days, OF 0.2.0 Beta 1 was released.

This release is the result of a year and half of accumulated changes. That means there are lots of new things. This release is however not "production ready" - it's more like a taste of what you can expect later by now. I'm however switching to biweekly scheme again, so a new release will be here in roughly two weeks, addressing many of the things that are unfinished at the moment.

Let's get to the changes.

Win64 support

OctaForge beta 1 coming soon

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We're finally doing it - OctaForge beta will be released on May 1. It includes numerous new features, the largest one being Tesseract, a brand new dynamic (deferred) rendering engine, as well as redesigned scripting lib, LuaJIT, fully scripted GUI, SDL2 and various other changes all over the place. This release will include all the work accumulated since the last release very long ago, so expect this to be a big one.

Status update

It's been some time and I decided to write down what actually happened during past few months.

Tesseract goes "master"

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I've just merged the "tesseract" branch into master. It should work pretty much fine now (except OF bugs).

Update: some Justice screenies on TessForge: http://codepad.org/rk7k4uH2

Tesseract is in

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You can get Tesseract-enabled OctaForge on my github, it's in a special branch "tesseract" until it stabilizes (there are still quirks, like .. when you load a map, it renders black, you have to restart the renderer in order to make it draw) and all configs etc are properly tweaked.

Some screenshots:

OctaForge and Tesseract

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EDIT: The poll passed with 36 votes for Tesseract exclusively and 8 votes for both. OF will be merging Tesseract in a month.

So as some of you probably already know, there is the new Tesseract renderer for Cube 2 out (http://cubeengine.com/forum.php4?action=display_thread&thread_id=2534, http://codepad.org/AksRxXjh) and OF will be merging it. My question however is,

Website/forums/masterserver mockup?

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I'm throwing it here, because I'd like to start working on the web part of the whole thingy, aka our OF web application, soon. It's meant to include interface to the asset and master server, forums, website and maybe some kind of blogging community etc under one project, with integrated accounts.

If anyone is willing to make some mockups (Spiney?), please put 'em here. The best one will then be selected as the new octaforge.org look. :)

Official Windows x64 support

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Announcing official Windows x64 support. Binaries will ship next release. It's thanks to the new version of SDL and accompanying libs, that bring their dependencies up to date as well as other modifications.

That also means support for new formats, FLAC in SDL_mixer and WebP in SDL_image, respectively.

0.1.9 Alpha 10 released!

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OctaForge 0.1.9 Alpha 10 is out. (UPDATE: Tuesday, December 27 2011)

See Download page to get it.
TODO for next alpha available here.

UPDATE: Release update includes crucial fixes.

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