Tesseract is in

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You can get Tesseract-enabled OctaForge on my github, it's in a special branch "tesseract" until it stabilizes (there are still quirks, like .. when you load a map, it renders black, you have to restart the renderer in order to make it draw) and all configs etc are properly tweaked.

Some screenshots:

OctaForge and Tesseract

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EDIT: The poll passed with 36 votes for Tesseract exclusively and 8 votes for both. OF will be merging Tesseract in a month.

So as some of you probably already know, there is the new Tesseract renderer for Cube 2 out (http://cubeengine.com/forum.php4?action=display_thread&thread_id=2534, http://codepad.org/AksRxXjh) and OF will be merging it. My question however is,

Website/forums/masterserver mockup?

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I'm throwing it here, because I'd like to start working on the web part of the whole thingy, aka our OF web application, soon. It's meant to include interface to the asset and master server, forums, website and maybe some kind of blogging community etc under one project, with integrated accounts.

If anyone is willing to make some mockups (Spiney?), please put 'em here. The best one will then be selected as the new octaforge.org look. :)

Official Windows x64 support

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Announcing official Windows x64 support. Binaries will ship next release. It's thanks to the new version of SDL and accompanying libs, that bring their dependencies up to date as well as other modifications.

That also means support for new formats, FLAC in SDL_mixer and WebP in SDL_image, respectively.

0.1.9 Alpha 10 released!

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OctaForge 0.1.9 Alpha 10 is out. (UPDATE: Tuesday, December 27 2011)

See Download page to get it.
TODO for next alpha available here.

UPDATE: Release update includes crucial fixes.

New Lua API glue on the way

Last few days were spent on migration to a new Lua glue API. This should greatly reduce the amount of bugs (or possibility of bugs). I'm also expecting the glue code to shrink by quite a lot, while being more readable. After the new API is in, it'll go through heavy testing and alpha 10 release will arrive. I'm roughly expecting that for next week.

Besides the new API, the new release will include quite a few other things:

  • Latest Cube 2 codebase merged in, with all the new features (new map format, national codepage support)

Spam accounts 2

Forums: 

I've noticed there were a lot of suspicious accounts registered. I've deleted them all, but it's possible some real one got deleted; please re-register if that's the case.

q

EDIT: Account registrations now have to be approved by one of administrators. This action has been taken in order to prevent spam; new accounts should be activated in a short timespan.

0.1.8 Alpha 9 released!

Forums: 

OctaForge 0.1.8 Alpha 9 is out.

See Download page to get it.
TODO for next alpha available here.

This release is brought to you after many unexpected delays, but we hope we make up for it by the amount of news :)

OctaForge scripting API v1 (stable) coming soon

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I'm currently in process of finishing first stable version of OctaForge scripting API.
That will include both core API v1 and extension library v1. Both should be included
in OctaForge alpha 9 release.

That means it will be possible to script serious things without having fear of breakage.
There are a few things that will be deprecated for version 2, but OctaForge will always
support also older scripting API version for some time so scripts have time to migrate.

Currently known things to rework for v2 (but feel free to use their current versions):

Spam accounts

Forums: 

I've noticed that recently there were several spam accounts created on the site. I deleted all those which were suspicious (all were empty except one that had a spam blogpost) - if any of them were real accounts, please notice me. :)

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